3 Pokémon Games That Failed to Receive the Love They Deserved
In the wake of a taste of world peace courtesy of Pokemon Go, there's no question that the monster collecting series stands as one of the most ubiquitous gaming titles around. Pikachu is just as famous as Disney's mascot, perhaps even more. The continued pandemonium around trading card values ensures almost daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral annually.
However despite that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a pet. Sure, there are small features like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of passive games, and the Let's Play popularization of watching games you aren't playing. Many never understood that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.
Given numerous core games and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu